This blip is a bit of a crossover.
Because time is important not just to your world, but also
to your prose. Things need to happen in this much time in order for your plot
to time out, but it turns out that your world has a different moon cycle and so
you need to adapt that to fit your world.
Time is a complex idea. It’s created, in essence, by our
consciousness to perceive the changing from one state to another. When there is
motion, we perceive time passing. Without motion, there is not time.
This idea, when you simplify it, can make novels harder to
write. Your character is walking to the village and you’re not quite sure how
long it takes, so you don’t really show us. Instead, you’d rather just “he
walked to the village” and get on with the story.
At the same time, you also want to show us what time of day
it is: “the sun hung low in the sky, dipped its golden glow on the horizon”.
And maybe what time of year: “freshly fallen leaves crunched underfoot”.
All of that is great, but that all seems like a prose blip
to me, doesn’t it? How does this all relate to worldbuilding?
Shall we inspect such an idea?
A World of Time
What day of the week is it?
Unless you’re a college student or busy mother, you probably
know off the top of your head that it’s Monday (if you didn’t know that, I
thought I’d let you know: it’s Monday).
Does your character know what day of the week it is?
This is something so insignificant we hardly ever think
about it, but at the same time, it can be really important. The day of the week
often affects the mood of people (for whatever bizarre reason) and if your
reader and character know the day of the week, they might conjure up their own
mood (yay for creating emotion).
So what day of the week is it?
For your historical fiction and contemporary and dystopian
writes, this is easy: well, it’s either Monday, Tuesday, Wednesday, Thursday,
Friday, Saturday, or Sunday? (Admit it, you started to sing the days of the
week like your mum taught you; if you didn’t, go back and sing them like the
rest of us did.)
For the fantasy and sci-fi novels (and maybe alternate
worlds?), however, this just doesn’t… work. What are the odds that in the whole
universe, your world just happens to name all of the days of their week like
ours does?
That’s like the odds of you meeting Hitler in the next
thirty seconds. That is to say, it takes a meddling time-traveler to make it
happen.
In addition, why does your fantastical planet use a
seven-day week? The influences on the seven-day week are largely religious,
upon inspection. So unless your world has a religion which demands a seven-day
week, you don’t need a seven day
week. Using one will keep readers from being confused, because we naturally
think “oh, a week is seven days”, but at the same time, why not be unique?
My current project,
Agram Awakens, has a five day week. Each of the days has a different name
(although I’m not sure I’ll keep them…). In addition I’ve got not twelve, but
fifteen twenty-five day months. You’ll notice that doesn’t add up to 365, but
why does that strange number have to
be the amount of time the world orbit around its star?
Well, because we’ve scientifically and mathematically proved
that the time it takes the earth to orbit the sun is just a bit more than that,
so we rounded down.
Easy enough.
Does your world?
Your world might orbit faster or slower. I like to keep mine
within ten days or so (the world in my current project appears to take 375
days). The science behind planetary movements can go over your head, if you try
researching it, but go for it, if you like that sort of thing.
Now. Why did I choose these numbers? Well, I had to randomly
choose, but at the same time, I chose my random numbers carefully. I decided to
go for symmetry. Every month has the same number of days and weeks, no week
ever overlaps a month. Therefore, a five day week fits into a twenty-five day month
five times and so I have five weeks in a month. Then you round that number of
days per month to the nearest month per year based on 365 as a basic number of
days per year.
It’s that easy.
Well, easy if you can do basic elementary math. I see you
complaining about math, but really. Unless you’re ten, you can do this in your
sleep.
The Timing of Story
So why is this important to your story?
It allows you to know exactly what time of year and month it
is. You know that it’s autumn, and that autumn just started. You know that
winter is [these months] so your characters have [this long] to reach the
mountain pass and rescue the princess before snow covers the paths and blocks
them from ever finding her.
Time, relative to your story, is important.
When you have more than one main character, none of whom are
together at the start of your story (like my current project), things get
complicated fast. Especially when you need them to meet up at a particular
place on the same day.
Thing is, that won’t work out if it takes one character five
days to get there in the story, and the other one fifty.
When your various plot arcs don’t mesh, you can’t write a
good story. So that is where time comes in. You can plot how long it takes each
character to reach their meeting place and then tweak their individual
timelines to fit the overall story.
There are many ways to do this. If you’re good with your
head, you can do it all in there. If you need to, write it out on paper. Or try
Microsoft Excel (or the Apple equivalent which is… something?), or even better,
find a timeline application.
I use Aeon Timeline, which is a fantastic program
that allows you to creature your own time structure and timeline from scratch.
You decide how long the year is, how long the week is, and how many months
there are. You can add events and people to multiple timelines, view the time
lapse between events, and watch people and objects age over the course of your
story.
It’s a fantastic program.
Or, if your story is simpler than that, you can just scratch
it out with a pencil on a piece of paper and tack it to the wall. I’ve done
that and it works.
Time can help your story make sense, and your world come
alive.
Two good things.
Two very good things.
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Complaint. Delete. Moving On. (Sarah Elizabeth)
:/ my mum never taught me how to sing the days of the week
ReplyDeletewat
DeleteI feel like your mum missed out on something.
Here let me enlighten you: https://youtu.be/3tx0rvuXIRg?t=15
You have murdered me.
DeleteSorry not sorry.
DeleteI was actually just thinking about time and my novel today. Good post. *thumbs up*
ReplyDeleteWell thanks. ^-^
DeleteGood luck with the timing... it's very wibbly wobbly, ya know.
As someone who doesn't like math...I give myself an easy-out by having my worlds have the same time that I do here...but I might change that now. It would be more fun to make up my own time in a story. :)
ReplyDeleteI'll have to think about it. Thanks for the post! ^_^
Ehehe
DeleteThe math really isn't hard. You don't even have to think about the number for "how many days in a week", you can just pick a random one. ;)
It's fun to mess around with, see how such things might affect your world (also how people view moon cycles...).
You're most certainly welcome. ^_^