I knew I wanted to write a post like this: a “warnings
against Worldbuilding too much” post, but reading the above-linked post made me
think through some of my thoughts a bit more.
Thus I sit and write this rather later than is my custom, in
the hopes that it will be of use to some of you. If not, well, it has been of
use to me, at least.
Now. I like to worldbuild. It’s almost as much of a hobby in
and of itself as writing is. I’ve created whole worlds just for the fun of
imagining what would happen if a few things were different.
What if we had an extra moon?
What if the world was in a constant state of winter because
it was further from the sun than normal?
What happens when you combine elemental magic, a one-eyed
race, and 1920s technology and fashion?
I enjoy building worlds for the “what ifs” and the
“why-fors” and “to-becauses”. Well, maybe not the last one, but I digress.
However, the main reason to build a world is to plant your story in it. Am I
right, or am I left?
However, it is
possible to go too far. To spend so much time, as the aforementioned blog post
says, building your world that you forget about the actual story.
The Story is more important than the Setting
I’ll be the first to admit it and the first to apply it. I
have written three novels without so much as a sentence of world building under
my belt. It is possible and it is necessary for some stories.
In two of those three cases, the story didn’t require world
building. One story was set in our world, in modern times. Easy enough excuse
there to not worldbuild. The second story was set in a low fantasy setting,
where really nothing was different beyond a bit of geography and country names.
The third case involves a story which fell apart because I
didn’t world build. That is the case where it becomes necessary to stop and
think about what the setting is. When the setting become important to the story
that is when you need to develop it.
Much like a character, the setting needs to be developed.
But if you spend all your time hanging with your online friends and developing
characters in different scenarios, you’ll never get your story written. And
that is the point of writing.
Never put the setting
above the story. Allowing the true elements of story – plot and characters
– to dictate your needs in developing setting is the best way to go about the
whole process.
Last week I talked about festivals and calendars. I said
every story needs a calendar, but perhaps I went a bit far. Not every story needs to have a calendar
with all the holidays planned out. For instance, an alternate history about a
girl growing up as a slave and then being freed by a series of mysterious
happenings might not require you to know when people celebrate their Independence
Day.
I still stick by that post, however, in that calendars and
festivities can thoroughly improve your world. Just keep in mind that they need
to improve your story, too.
Setting is for you more than the Reader
Yes, the reader needs to know about your setting. Yes, they
need to know enough to be able to picture the scenes clearly.
No, they don’t need to have memorized the names of every
religion you’ve built for your world.
You, however, you might need to. If they are important for
your ability to recognize your world and getting immersed into the setting,
then yes. Memorize the names of the religions you’ve built.
The setting should be brought out as necessitated by the
plot and seen through the eyes of the characters. It should not be dumped into
a prologue [link] at the beginning, nor a glossary at the end (although I will
say glossaries can be useful when writing very large fantasy series). Instead,
items from your world should only appear in your story as the plot dictates.
Don’t pull out your strange animals just to show them off.
Yes, your dragon-butterfly-mammoths are very pretty, but they’re blocking the
view. I want to watch the story and not your world’s strange tastes in hybrid
animals. If the Draco-mammoth-fly is central to your plot, then it’s perfectly
fine for it to make an appearance or appearances.
Here, let me whip up a professional-looking diagram in Paint:
Much Professional. Such Diagram. Many Color. Wow. |
Let this be the sort of “connection” between the three key
areas of story. Plot and Character are on equal footing. Without the two, there
can be no story. Even slice-of-life stories need at least a semblance of a
plot. If they’re literally a bunch of character running around doing nothing
besides eating chips and throwing knitting needles at each other, then it’s not
a real story.
As you’ll notice, the strongest connection (actually… the
way I’ve drawn it reminds me of Lewis structures in chemistry… oops) is between
Plot and Character. You cannot have one without the other, so it makes sense
for them to be on a level plain with a strong bond.
There, below them, lies the topic of our little one-sided
discussion (which I’d mostly gladly make into a two-sided one…). Setting.
It’s connected to both Plot and Characters, but not as
strongly as the two. While it is important (very important), it is not
completely necessary. You can pull
off a good story without much of a setting. Take, for instance, The Screwtape Letters by C.S. Lewis.
This tale (told in a series of letters) has very little setting. Yes, there are
mentions of places and wars and goings-on, but very little is described. It is
merely the interaction between characters as their devilish plot unfolds.
But what happens when you refuse to develop setting
altogether? Even in The Screwtape Letters
Lewis shows us precisely what is going on in the time period, where the senders
of the letters are, what they are, who they are, what they do, what those in
their plot do, and so forth.
Plot and Characters, with no setting whatsoever, would look
like this:
Such Professional. Many Floating. Much Circles. Wow. |
They’d be in the same general area with one another, but
there would be no clear-cut connection. The plot is happening and the
characters are there. But – for all we know – they aren’t happening in the same
place.
Build what needs to be built and be Content
That is what I want to leave you with. If your story
requires a government, build a government. If your story never mentions even
the idea of nobility or democracy,
don’t. There are few circumstances where you need to develop something that
never plays a role in your story (calendars come to mind).
Develop your setting. Even if it’s the bare minimum for your
story, you need that setting. It is a vital part of a well-crafted story. Just
remember: world isn’t everything. It is, in a way, the glue that holds the rest
of your story together.
What do you think? Is
setting on an equal plane with the other elements of story, or more of a
background worker, sitting in a swivel chair making sure the story doesn’t
collapse and drinking excessive amounts of chai tea? Leave a comment and share!
Discuss! I’d love to make this a two-sided discussion. Or twenty-sided.
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