Sure, we’ve got under our belts the basics of creating fauna
for our stories (and if you don’t, check out the last world blip, to get up to
speed).
What’s next?
Well, we actually create
the creatures.
This is going to be a fairly short post, since I’m currently
writing this late at night in the middle of a theatre festival (no questions
asked… I’m just at a college theatre festival it’s a pretty cool thing but also
irrelevant so I don’t know why I’m still rambling on the subject). I’m going to
give you three basic steps to creating the specific aspects of fauna for your
world.
1. Conceptualization: time, space, and reference
Before you can really create a concrete image of your
animal, you need to start by creating the physical realm it lives in, and what
sorts of references it may have.
Therefore, you need to know three things about the exterior forces acting on your creature:
first, you need to know the time this
creature resides in. For instance, if you want a dinosaur-like creature, you
probably don’t want to set it in 2017. Rather, it’d be better set in either
prehistoric times or a medieval fantasy where “dinosaurs” are called “dragons”
or the like.
Or perhaps you have some sort of bird, and you want to set
it in a world that’s similar to 1950s New York. Well, you can use that time period
to make sure that similar bird would also exist there.
That leads to another point (I’m actually going out of order
according to the heading but that’s all right, it flows better both this way
and that): find references for your
creatures. One of the quickest ways to develop an animal is to compare it
to another animal that already exists and is out there. For instance, I just
compared a creature of some kind to a “dinosaur”, and most of you got some
vague idea of what it might look like. Same with when I compared it to a “dragon”.
You don’t need a ton of references, but at least one will
help you create a clearer image.
And finally, find the
space that your animal lives in. In other words, define its habitat. Define the type of place that it lives. Doing so
will help you decide on the specifics that come later.
2. Formulate specifics.
This one is pretty simple in concept, yet the har
dest part of the whole process. Here, you need to define all
the details: the size, shape, color, identifying features, what it eats, what
it hunts (or is hunted by), survival techniques, average intelligence, and all
that.
You can find all sorts of “creature sheets” out on the web
which details what exactly you might consider coming up with, so I won’t
recreate that sort of thing here.
Instead, I’m going to sum them up with this sentence: define the basics, and define the
unexpected details. Give us the things we need to know about all creatures (size, diet, etc.) and a
few things we wouldn’t expect.
3. Relate this animal to your story.
This is the thing you’ll do after you’ve finished all of
those other details. Once you’ve created a place where your described animal
can thrive in a time and place and function correctly as its own unit, then you’re
ready to envelope it into the greater web of your story.
In short, this
creature needs to relate somehow to the characters you’re writing about.
Otherwise, there’s no point in creating it beyond an exercise in creativity
(which isn’t always bad, but it’s easy to waste time on them too much).
Instead, you need to find where your story and this animal’s life interact.
There, you find conflict, emotion, and a chance to describe
something truly wonderful: a creature
you created.
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