What is culture?
It’s a hard question to answer, because it’s such a complex
answer with many facets. In addition, the answer will vary depending on where
you’re from, because culture is defined by the culture you live in.
What about in writing? In worldbuilding? What is culture,
and how do we develop it?
The Definition of Culture
According to Google, we find that culture is defined as:
“the arts and other manifestations of human intellectual achievement regarded collectively.”
What a mouthful. Well, if that’s what culture is, I could
probably restate it with bolded font and then send you out to go develop it,
right?
Eh, no.
See, if I told you that you need to develop the arts and
other manifestations of human intellectual achievement, you would have the
slightest idea where to start, would you? I mean, you could start with art, but
then you have to define art and choose which kind of art to start with and then
you somehow have to pull them into some sort of manifestation and it starts to
sound like some sort of cult ritual that no sane person wants to be a part of.
Let’s try to simplify what culture is. I’ll use this post to
talk about what culture and why we need to develop it, and then I’ll have two
other world blip posts next month that get into the nitty-gritty of actual
development of “culture”.
The Definition of Culture, Take Two
So.
What is culture really?
I like to think that – for worldbuilding purposes, at least
– there are two basic aspects of culture: the socio-self facet and the
art-intellect aspect. In other words, culture is the combination of
relationships and self-expression.
You find a variety of cultures in our world, each of which
presents a different definition of what culture is. The modern West promotes a
socio-self idea of individualism,
this idea that the self is important, that who you are is what defines your
social interaction. In the modern East, you find the “opposite”: collectivism is the promotion of the
group before the self. Who you are is defined by the people around you instead
of just you yourself.
I’m not here to promote one or the other, so we’re going to
move on. Just keep those two ideas in mind, because they’ll be important as we
look deeper into the socio-self facet of culture next week.
The second part of culture is art-intellect: it’s the
portion of culture that creates and promotes civilization. Without intellect, people would never develop, and without art, life
would be dull and grayed.
Intellect is most often shaped by the surroundings of the
culture: land-locked communities focused on farming won’t have intellect in
areas of math or fishing, necessarily. In a similarly different way, art is
shaped by the emotional surroundings of the culture: the outlook that people
have on life affects the art they create.
These two things are meshed together and are often heavily
influenced by each other, too. It can be hard to find their separate entities
in real civilizations, which can make it tricky to distinguish between them and
learn how to build each separately and then intertwine them, but I’ll do my
best in the next posts to do so.
The Importance of Culture
It may be obvious from the two things I just defined that
culture is, indeed, important for our world and for the worlds we create in our
stories. However, let’s look at it
anyway. What happens when the world you create for your story has no culture?
First, there would be
no community and your characters would live in solitude. Where two or more
people are together for any period of time, a culture will form. A sense of self
and others will appear, as well as potential for intellect and art. The moment
you remove culture, you remove any chance for civilization, communication, and
community.
Second, a potentially
vibrant world becomes drab. Maybe you have a unique and amazing concept for
a story world that everyone loves. Except… you don’t develop culture. Turns out,
culture is a lens people look at the
world with. Without that lens, everything becomes fuzzy and distorted, to
the point where we only see things in a cloudy gray.
Third and lastly, your
characters will lose a dimension. A few weeks ago, I talked about the six
basic parts of character development, but this is one that I didn’t mention because
it’s one that comes out in the story and the world more than the actual
character. When you don’t have culture, your
characters lose entities to interact with. Your characters can’t have an
opinion about social issues because there won’t be social issues.
Creating Culture
I’ll spend two different posts actually talking about developing
culture, but I want to get the first basic step aside, the first way to make
culture become a reality in your story:
Admit the differences
between people. When people have differences, they come up with compromises
or conflicts, resulting in new ways of thought.
When you develop your world, explore these differences. When
one person or people group likes fish more than beef (or they have access to
one over the other), it will influence their culture. Perhaps they live near
the sea and so their main food is fish and their religion centers on a deity
who controls the waves and the wind. People use curse words formed around fish
or fishing or boating. Class and class interaction are formed around the size
of your boat or the success of your fishing ventures. Education and intellect
are strongly based on wealth, and social interaction is largely familial, with
a sense of collectivism rather than individualism.
This culture will be far different from one that forms
around a city with a diverse population and countless occupations. There are
always overlaps in culture, but each one is unique to the circumstances
surrounding the culture’s origin.
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