Everybody loves a good villain.
It seems a little odd, at times, that the evildoer of a
novel can get as much – if not more – love as the main character. The reader is
supposed to cheer for the hero,
right?
We’re see the world through the heroine’s eyes, we begin to
see that what she represents is good, and what the villain represents is bad.
Our inner self hates that evil character for setting up so many obstacles in
our main character’s path. It makes us grind our teeth and grimace.
Right?
Not always. Sometimes the reader falls in love with the
villain and says “I understand them,” or “they’re so fantastic”. The main
character gets left behind and forgotten because the reader cares more about
the villain and the sidekick.
There’s an obvious solution to this: make the main character better. If the villain is outshining the
hero, then the hero needs to shape up, rather than the villain shaping down.
What happens when the case is the opposite?
The reader doesn’t care one whit for your villain, whatever
their feelings about the main character. They might find the antagonist boring
or cliché or flat or unmotivated or unreachable or standoffish and they just
can’t connect.
What do you do in that case?
There are many, many ways to develop your villain. You can
find countless blog posts dedicated to this idea of “making a better villain”;
it’s an obsession writers have, I think.
Well, now it’s my turn. I’d like to look at what makes a
good villain and how we can apply it to our own writing.
A Good Place to Start
I… really seem to like quoting that snippet from The Sound of Music, but it applies to so many situations.
Anyway.
Before we really get into this, I want to get the
assumptions down: I’m going to assume that your villain is a human or a
creature with human characteristics (for instance, Smaug is a dragon, but he
acts quite a bit like a human and so is a “human” for the purpose of this
series of posts). If you’re writing a “man vs. nature” survival novel or a “man
vs. self” slice-of-life novel, you’ll probably need a different post.
Next, I’m going to assume that you know the clichés and are
doing your best to avoid them. If you don’t know the clichés and want to learn
about them, try Google: http://lmgtfy.com/?q=Villain+Cliches.
You’re welcome.
All right. Let’s start at the very, very root of the
problem. The problem I’m talking about is the good kind: the problem that
created the villain. See, each villain has to start somewhere. They weren’t born fully evil and ready to do a whole
bunch of twisted and vile things to get at the hero.
Each and every villain used to be a chubby little baby
(unless they were born a few weeks early, then they probably weren’t that
chubby) who had his or her parents wrapped around their stubby little fingers.
They giggled when their dad tossed them in the air and
burped after being fed. They got hiccups at random times, hated their first
taste of pureed peas, and learned to blow kisses only to blow them at random
strangers.
Depending on the villain, they probably led perfectly normal
lives throughout their younger years: they had friends and siblings and school
and a crush on the cute kid who lived down the street. They learned to drive
(or ride a horse or fly a hovercraft) with all the other kids their age. They
suffered under the reign of a bully and felt that euphoric rush that came from
finally overcoming said bully.
Then something happened. Whatever it might be, it turned the
villain sour. It took their normal life and dashed it to pieces. Whatever it is, it broke them.
Some examples: their parents died, they were kidnapped, they
witnessed a killing, they were hurt in some way, they hurt someone else in some way.
Your villain broke.
When someone breaks, they have to learn how to put
themselves together. If they don’t, they often wind up… dead. So your villain
goes about putting themselves back together. They gather up all the little
pieces and get out the hot glue gun and start working.
It hurts, it hurts a lot. The glue is sticky and some of the
pieces are jagged and it hurts.
This might remind you of the “broken hero” archetype. A
character who was broken or is broken over the course of the story and they
have to learn how to fix themselves.
What’s the difference between the broken hero and the broken
villain?
The villain puts the
pieces together wrong.
Whatever piece it is, they misplace one and their whole self
comes out… distorted.
Choosing the Breaking Point
There are two key components to making the beginnings of a
good villain. The first is that breaking point.
What makes your
villain fall apart?
This is important because it is what defines your villain’s
turn from light to dark. They morph from that happy little chubby baby into the
Dark Lord of All Evil and there has to be some
transition. It might not be super noticeable, or it may be a single blatant
event that rocks their world.
For instance, your villain may act villainous because they
have Antisocial Personality Disorder (as a disclaimer, I am aware that not everyone with APD is a violent criminal… but a
lot of them are so my example is valid). This disorder comes out at a young age
(as early as 6). The person (usually a male) is brash and shows little remorse
for their actions. They’re often daredevils (because this disorder is marked by
low levels of arousal) and highly energetic. As they get older, their actions
can become more violent: first toward animals, then to siblings, then to
strangers and authority figures.
If your villain’s breaking point is this disorder, the event
that breaks them is hard to pinpoint. It’s a lifelong transition from an
energetic kid to an emotionless killer.
Or perhaps your villain’s breaking point is more specific.
It’s a vivid moment in their life where something awful happens to them: their parents are murdered/they die, a
favorite pet is lost/stolen/killed, they’re kidnapped or hurt in some way, etc.
It’s so specific that you can give precise details.
Here’s the deal: you
need a strong breaking point. If your villain is going to break, it needs
to be clear that the event is capable of breaking them. Turns out, an easily
broken villain doesn’t feel like a real villain. Nor a scary one.
At the same time, however, you want to avoid the cliché
“Painful Past Syndrome”, in which every possible bad thing that can happen has
indeed happened to this character.
Here’s a tip: pick
two or less. If your villain is broken by two things – so long as they’re
believable – you’ll create a character who has been broken, but not beaten into
the dust and left for dead.
An Intricate Puzzle
Just as your villain breaks, so they must be put back
together. But in order for that to happen, you need to know how they fell apart
and which parts of them are broken beyond repair.
This can be difficult if you’re not a natural character
developer (it took me a few years to really get the hang of this). Get into your villain’s shoes. Stand
where she stands, figure out how she thinks and how she sees the world. Know exactly how your villain will react to
being broken. Will they lash out in anger? Weep silently? Show nothing
while turning into a hollow shell of a human being?
If you get into your villain’s shoes, you’ll know exactly
which parts of them - the aspects of their life, emotions, personality, thought
process, etc. – need to be reconstructed.
There you go: the work is all set out for you. Put them back together. Discover how
they would learn to cope with what broke them, how they would heal. Rebuild
their emotional integrity, their immune system, their personality, their
thought process. As necessary, create and/or repair relationships.
Pick a few spots, however, where their life is drastically
different. Perhaps that relationship is never healed. Maybe they’ve gone
through so much trauma that their personality changes, makes them more
introverted or more touchy or less empathetic.
Find the places your
villain put themselves together wrong.
The Effects of Backstory
Unless you’re writing a story about the creation of a villain (which is always a fun thing to do), all of
this breaking and rebuilding will take place before the story even starts.
It’s backstory.
So why does it matter?
Each realistic and thought-out snippet of backstory you
create will result in a direct and positive increase in the realism and power
generated by your character. Any character, not just the villain.
But when you break your villain, heal them, show the jagged
piece that didn’t quite fit, then you’ve created a character that is real.
They weren’t just born
into darkness, they fell into it and then… slowly… they embraced it.
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Hmm. Interesting thoughts. I like your idea of finding the broken aspects of the villain.
ReplyDeleteI think my work-in-progress is about the creation of a villain...he's not necessarily evil at the beginning of the story. He just runs into a crisis, and sort of...fixes it the wrong way. Which hurts a lot of other people. Including himself.
Ah, that sort of story is always fun to write. Especially when the villain eventually acknowledges his mistakes. *nod*
DeleteGood luck with your WIP! :D
Another post that I really needed. Thanks so much! My villains really need some reality behind their actions, so it was nice to be able to hear how to work with them like the real character they are. I totally agree with you on the "the evildoer of a novel can get as much – if not more – love as the main character". That. Is. So. True. Thanks for pointing that out. :)
ReplyDelete*thumbs up*
DeleteVillains can be the hardest characters, at times, but also the most interesting. Good luck!