It’s been a little while since my last world blip, so I
thought I’d take this last post of the year to go back to this sort of
tradition and wrap up the year. After all, I started out with a prose blip so
it seems fitting to end with a world blip. What a year, am I right? Anyway. I’ll
be sentimental on Monday instead of today.
There are four things people tend to think of when they
think of worldbuilding: creatures (alien races for sci-fi, mythical beasts for
fantasy), magic/advanced technology, maps, and weird settings.
Today, I’d like to look at the fourth of those things.
Weird settings.
What makes a setting… weird?
Quite simply, a weird setting is one that’s different from
anything we experience in our daily lives. People who live in England or Canada
will find a desert planet more “weird” and foreign than people from New Mexico
or Saudi Arabia will. People in Alaska and Russia won’t find snowy tundra odd
at all, but people in Brazil will.
Therefore, any
setting can be weird in a broad sense, depending on your readers.
However, one of the simplest ways to create a “weird”
setting is to make it other. Make it
distinct from our planet. This is where
weird foods, new creatures, different races, other countries, and many more
aspects of worldbuilding come into play. The goal is to create an immersive setting.
There’s one thing, however, that I didn’t just list, but it’s
what I’m going to talk about today: flora.
Why Plants Matter
What do you think of when you hear the world “flora”?
Myself, I think of elementary school where I had to write a report on a country
I was learning about and had to include the types of flora and fauna that
country had.
For a while, I hated
that word, because the flora and fauna were my least favorite parts of those
reports and the research I had to do (encyclopedias… yeah).
Now, however, I’ve come to appreciate the power of the word
and it’s summation of such a wide topic.
Plants.
I mean… who cares
about plants in novels? If someone
cares about plants, they’re not reading a fantasy novel to read about the
plants. No, they’re actually experiencing
the plants, right?
Maybe.
However, there’s a certain beauty in portraying the new
forms of flora created for your novel. There’s this thing about plants: they’re
everywhere. If your character steps outside (all sci-fi city-planets excluded),
they’re going to be around plants. Even in deserts, there will be the
occasional cacti-like strugglers and maybe even some dead-looking gray lichens
on the underside of rock outcroppings where they’re hoarding water.
There are always
plants. (Which brings up an interesting idea: what if your planet has no
plants? What if your character has never
seen plants? The implications are certainly interesting… anyway.)
What makes your world’s plants different? What makes them weird? It’s such an odd
idea we have, that every other world has the exact same plants. They all have
oak trees and green grass and wheat and corn and petunias.
Why? After all, we tend to assume that other planets will
have other races and other creatures, but not… other plants. It doesn’t make
sense.
Creating Flora
One of the best examples of flora development I’ve ever seen
is Brandon Sanderson’s Stormlight
Archives. These books take place on a world where these massive storms hit
the mainland regularly and they’re so powerful that nothing but bare rock
remains. There’s little to no dirt, and your average flora and fauna are
non-existent for the most part. However, new sorts of plants and creatures have
adapted to the weather.
There’s grass that retracts
into a hard shell when touched, there’s trees with exoskeletons and leaves
which fold up inside when dampened. There are vines that curl into tight balls
when touched, and more. His world is so vibrant
because of these things.
Here’s the deal: it’s
okay to have normal plants. Really, it is. There can be oak trees and green
grass and wheat and corn and petunias. At
the same time, never having new plants can make your world duller. If you
don’t have the time or ability to expend the effort to develop flora, you’ll be
fine. Your world won’t be awful if it
lacks new flora.
At the same time, there are zero cons to developing flora
(aside from time spent).
How do you develop new flora? Start with your world. Start
with the geography and location of the place your developing. Is it equatorial?
Arctic? Desert? Jungle? Prairie?
Context is always a
good place to start.
Then, you have to decide what kind of plant you’re creating. Is it a tree? Vine? Bush? Grass/grain?
Flower? Something else entirely?
Kind gives you a
basic structure.
Once you have the basics of context and kind, you can begin
to let your creative side take over. Let your imagination describe your new
flora with all five senses. What does the plant look like? Feel like? Smell
like? Taste like? Sound like?
Sensory information
paints a vibrant picture.
If you’re artistic, you can draw the plant. That’s optional,
I don’t. Finally, what makes this plant unique? What’s its name? Why is it weird?
Final details make it
come alive and seem real to your
reader.